init
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<script lang="ts">
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import { onMount } from 'svelte';
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import { Button } from '../ui/button';
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import * as DropdownMenu from '$lib/components/ui/dropdown-menu/index';
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import { get } from 'svelte/store';
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import {
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materialData,
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materialFromMachineQuery,
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referenceFromPage
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} from '$lib/core/stores/recipeStore';
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import Input from '$lib/components/ui/input/input.svelte';
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import { SearchIcon, PlusIcon, BeanIcon, StarIcon } from '@lucide/svelte/icons';
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let { currentMat, onMatChange } = $props();
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let allMatData: any = $state();
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let refPage: string | undefined = $state();
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function changeMat(mat_id: string) {
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currentMat = mat_id;
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onMatChange(mat_id);
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}
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function getMaterialTypeIcon(mat_id: number) {}
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onMount(() => {
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refPage = get(referenceFromPage);
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if (refPage === 'brew') allMatData = get(materialFromMachineQuery);
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else if (refPage === 'overview') allMatData = get(materialData);
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});
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</script>
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<DropdownMenu.Root>
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<DropdownMenu.Trigger>
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<Button variant="ghost" class="text-muted-foreground hover:bg-transparent">
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{currentMat}
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</Button>
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</DropdownMenu.Trigger>
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<DropdownMenu.Content>
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<div class="sticky top-0 z-10 my-4 flex items-center gap-2 bg-accent">
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<SearchIcon />
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<Input
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type="text"
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placeholder="Search by mat id or name"
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onchange={(e) => {}}
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oninput={(e) => {}}
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/>
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</div>
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<!-- permission create mat -->
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<DropdownMenu.Item>
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<div class="flex gap-2">
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<PlusIcon />
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<p>Create Material</p>
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</div>
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</DropdownMenu.Item>
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{#each allMatData as mat}
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<DropdownMenu.Item onclick={() => changeMat(`${mat.materialOtherName} (${mat.id})`)}>
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<div class="flex gap-2">
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{#if mat.BeanChannel}
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<BeanIcon />
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{:else if mat.id > 8110 && mat.id < 8131}
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<StarIcon />
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{/if}
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<p>{mat.materialOtherName} ({mat.id})</p>
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</div>
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</DropdownMenu.Item>
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{:else}
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<DropdownMenu.Item>
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<p class="text-muted-foreground">No materials available</p>
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</DropdownMenu.Item>
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{/each}
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</DropdownMenu.Content>
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</DropdownMenu.Root>
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