Merge branch 'masterpiece' of ssh://192.168.10.159:/1TBHDD/ikong/taobin_project into masterpiece
This commit is contained in:
commit
1aef016ab7
6 changed files with 1385 additions and 89 deletions
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@ -581,9 +581,6 @@
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EndIf
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EndIf
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EndIf
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EndIf
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CashlessReq SUCCESS
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</EventOpen>
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</EventOpen>
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<EventLanguageOnChange>
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<EventLanguageOnChange>
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Var XPosiShowCountDownBrew = 768
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Var XPosiShowCountDownBrew = 768
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1293
inter/aus/xml/page_brewing3Conti.xml
Normal file
1293
inter/aus/xml/page_brewing3Conti.xml
Normal file
File diff suppressed because it is too large
Load diff
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@ -55,46 +55,6 @@
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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EndIf
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EndIf
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If TumbleBottleOutOfStock = 0 Then
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If TumbleBottleOutOfStock = 0 Then
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@ -108,26 +68,6 @@
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "tumble_bottle"
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Var rewardList[MaxRandomIndex] = "tumble_bottle"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "tumble_bottle"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "tumble_bottle"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "tumble_bottle"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "tumble_bottle"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "tumble_bottle"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "tumble_bottle"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "tumble_bottle"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "tumble_bottle"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "tumble_bottle"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "tumble_bottle"
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Var MaxRandomIndex = MaxRandomIndex + 1
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EndIf
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EndIf
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If CleansingGelOutOfStock = 0 Then
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If CleansingGelOutOfStock = 0 Then
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@ -147,6 +87,20 @@
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "cleansing_gel"
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Var rewardList[MaxRandomIndex] = "cleansing_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "cleansing_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "cleansing_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "cleansing_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "cleansing_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "cleansing_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "cleansing_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "cleansing_gel"
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Var MaxRandomIndex = MaxRandomIndex + 1
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EndIf
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EndIf
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If BalanceEssenceTonerOutOfStock = 0 Then
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If BalanceEssenceTonerOutOfStock = 0 Then
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@ -160,6 +114,26 @@
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "balance_essence_toner"
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Var rewardList[MaxRandomIndex] = "balance_essence_toner"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "balance_essence_toner"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "balance_essence_toner"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "balance_essence_toner"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "balance_essence_toner"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "balance_essence_toner"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "balance_essence_toner"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "balance_essence_toner"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "balance_essence_toner"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "balance_essence_toner"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "balance_essence_toner"
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Var MaxRandomIndex = MaxRandomIndex + 1
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EndIf
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EndIf
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If SuperSetOutOfStock = 0 Then
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If SuperSetOutOfStock = 0 Then
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@ -167,6 +141,22 @@
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "super_set"
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Var rewardList[MaxRandomIndex] = "super_set"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "super_set"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "super_set"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "super_set"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "super_set"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "super_set"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "super_set"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "super_set"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "super_set"
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Var MaxRandomIndex = MaxRandomIndex + 1
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EndIf
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EndIf
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If E_GiftCard100BathOutOfStock = 0 Then
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If E_GiftCard100BathOutOfStock = 0 Then
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@ -180,26 +170,6 @@
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "e_gift_card_100bath"
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Var rewardList[MaxRandomIndex] = "e_gift_card_100bath"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "e_gift_card_100bath"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "e_gift_card_100bath"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "e_gift_card_100bath"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "e_gift_card_100bath"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "e_gift_card_100bath"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "e_gift_card_100bath"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "e_gift_card_100bath"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "e_gift_card_100bath"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "e_gift_card_100bath"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "e_gift_card_100bath"
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Var MaxRandomIndex = MaxRandomIndex + 1
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EndIf
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EndIf
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If ClearGel4mlOutOfStock = 0 Then
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If ClearGel4mlOutOfStock = 0 Then
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@ -233,6 +203,36 @@
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
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Var MaxRandomIndex = MaxRandomIndex + 1
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EndIf
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EndIf
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@ -164,10 +164,8 @@ EndIf
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If SystemDateMonthInt = 6 Then
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If SystemDateMonthInt = 6 Then
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If SystemDateDayInt >= 3 Then
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If SystemDateDayInt >= 3 Then
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If SystemDateDayInt <= 30 Then
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Var NamHomCoconutPro = 1
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Var NamHomCoconutPro = 1
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EndIf
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EndIf
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EndIf
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If SystemDateDayInt <= 15 Then
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If SystemDateDayInt <= 15 Then
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STRCONTAIN "TaoBin_1_Baht_Energy" XMLProfile TaoBin_1_Baht_Energy
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STRCONTAIN "TaoBin_1_Baht_Energy" XMLProfile TaoBin_1_Baht_Energy
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@ -189,6 +187,12 @@ If SystemDateMonthInt = 6 Then
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EndIf
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EndIf
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EndIf
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EndIf
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If SystemDateMonthInt = 7 Then
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If SystemDateDayInt <= 7 Then
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Var NamHomCoconutPro = 1
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EndIf
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EndIf
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If SystemDateMonthInt >= 7 Then
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If SystemDateMonthInt >= 7 Then
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Var CheckMemberPageCampaign = 1
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Var CheckMemberPageCampaign = 1
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EndIf
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EndIf
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@ -1051,9 +1051,9 @@
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</Text>
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</Text>
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<Text>
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<Text>
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<X> 654 </X>
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<X> 620 </X>
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<Y> 1076 </Y>
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<Y> 1076 </Y>
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<Width> 120 </Width>
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<Width> 164 </Width>
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<Height> 80 </Height>
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<Height> 80 </Height>
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<Font> RobotoBold </Font>
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<Font> RobotoBold </Font>
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<Size> 64 </Size>
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<Size> 64 </Size>
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@ -698,6 +698,8 @@
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Var Seeker.CreditCard = 1
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Var Seeker.CreditCard = 1
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Var Seeker.CreditCardRef = CreditCardRef
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Var Seeker.CreditCardRef = CreditCardRef
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CashlessReq SUCCESS
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||||||
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||||||
Open "ROOT/taobin_project/xml/page_thankyou.xml"
|
Open "ROOT/taobin_project/xml/page_thankyou.xml"
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||||||
EndIf
|
EndIf
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||||||
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|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue