From 2036d9136cd03f78540fcfcf8b9183cc34720196 Mon Sep 17 00:00:00 2001 From: Kenta420 Date: Mon, 24 Jun 2024 11:27:53 +0700 Subject: [PATCH] THAI: Update collect point Nam hom promotion again --- .../page_collect_point_nam_hom_coconut_2.xml | 5 + .../page_nam_hom_coconut_random.xml | 120 ++++++++++-------- 2 files changed, 75 insertions(+), 50 deletions(-) diff --git a/xml/event/nam_hom_coconut/page_collect_point_nam_hom_coconut_2.xml b/xml/event/nam_hom_coconut/page_collect_point_nam_hom_coconut_2.xml index 8168dfdc..dfaa3654 100644 --- a/xml/event/nam_hom_coconut/page_collect_point_nam_hom_coconut_2.xml +++ b/xml/event/nam_hom_coconut/page_collect_point_nam_hom_coconut_2.xml @@ -107,6 +107,11 @@ ;Var TumbleBottleOutOfStock = 1 ;Var ClearGelOutOfStock = 1 + + + Var E_GiftCard100BathOutOfStock = 1 + Var TumbleBottleOutOfStock = 1 + DEBUGVAR SuperSetOutOfStock DEBUGVAR BalanceEssenceTonerOutOfStock diff --git a/xml/event/nam_hom_coconut/page_nam_hom_coconut_random.xml b/xml/event/nam_hom_coconut/page_nam_hom_coconut_random.xml index eba49d72..d41d8e1e 100644 --- a/xml/event/nam_hom_coconut/page_nam_hom_coconut_random.xml +++ b/xml/event/nam_hom_coconut/page_nam_hom_coconut_random.xml @@ -45,16 +45,6 @@ Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "clear_gel" Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel" - Var MaxRandomIndex = MaxRandomIndex + 1 EndIf If TumbleBottleOutOfStock = 0 Then @@ -101,6 +91,16 @@ Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cleansing_gel" Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "cleansing_gel" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "cleansing_gel" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "cleansing_gel" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "cleansing_gel" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "cleansing_gel" + Var MaxRandomIndex = MaxRandomIndex + 1 EndIf If BalanceEssenceTonerOutOfStock = 0 Then @@ -134,6 +134,26 @@ Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "balance_essence_toner" Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "balance_essence_toner" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "balance_essence_toner" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "balance_essence_toner" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "balance_essence_toner" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "balance_essence_toner" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "balance_essence_toner" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "balance_essence_toner" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "balance_essence_toner" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "balance_essence_toner" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "balance_essence_toner" + Var MaxRandomIndex = MaxRandomIndex + 1 EndIf If SuperSetOutOfStock = 0 Then @@ -157,6 +177,46 @@ Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "super_set" Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 + Var rewardList[MaxRandomIndex] = "super_set" + Var MaxRandomIndex = MaxRandomIndex + 1 EndIf If E_GiftCard100BathOutOfStock = 0 Then @@ -193,46 +253,6 @@ Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "clear_gel_4ml" Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 - Var rewardList[MaxRandomIndex] = "clear_gel_4ml" - Var MaxRandomIndex = MaxRandomIndex + 1 EndIf