THAI: Added Robinson Beauty promotion
This commit is contained in:
parent
c56d396a2d
commit
a252a46c6d
97 changed files with 17176 additions and 33 deletions
501
xml/event/robinson_beauty/page_robinson_beauty_random.xml
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501
xml/event/robinson_beauty/page_robinson_beauty_random.xml
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@ -0,0 +1,501 @@
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<Popup>
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<Width> 1080 </Width>
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<Height> 1920 </Height>
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<Volume> SoundVolume </Volume>
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;<Background> "0xeae6e1" </Background>
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<EventOpen>
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Var Timeout = 0
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Var DirImage = "ROOT/taobin_project/image/event/robinson_beauty"
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Var MaxRandomIndex = 0
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Var SelectNumber = 0
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Var SelectingState = "Enable"
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Var SelectedState = "Invisible"
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Var SelectedNumberImage = ""
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If SetAPlusOutOfStock = 0 Then
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Var rewardList[MaxRandomIndex] = "set_a_plus"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "set_a_plus"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "set_a_plus"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "set_a_plus"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "set_a_plus"
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Var MaxRandomIndex = MaxRandomIndex + 1
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EndIf
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If SetAOutOfStock = 0 Then
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Var rewardList[MaxRandomIndex] = "set_a"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "set_a"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "set_a"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "set_a"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "set_a"
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Var MaxRandomIndex = MaxRandomIndex + 1
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EndIf
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If LustrousOutOfStock = 0 Then
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Var rewardList[MaxRandomIndex] = "lustrous"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lustrous"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lustrous"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lustrous"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lustrous"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lustrous"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lustrous"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lustrous"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lustrous"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lustrous"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lustrous"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lustrous"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lustrous"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lustrous"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lustrous"
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Var MaxRandomIndex = MaxRandomIndex + 1
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EndIf
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If LipTintOilOutOfStock = 0 Then
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Var rewardList[MaxRandomIndex] = "lip_tint_oil"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lip_tint_oil"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lip_tint_oil"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lip_tint_oil"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lip_tint_oil"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lip_tint_oil"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lip_tint_oil"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lip_tint_oil"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lip_tint_oil"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lip_tint_oil"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lip_tint_oil"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lip_tint_oil"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lip_tint_oil"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lip_tint_oil"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "lip_tint_oil"
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Var MaxRandomIndex = MaxRandomIndex + 1
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EndIf
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If BlushAndLipOutOfStock = 0 Then
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Var rewardList[MaxRandomIndex] = "blush_and_lip"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "blush_and_lip"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "blush_and_lip"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "blush_and_lip"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "blush_and_lip"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "blush_and_lip"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "blush_and_lip"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "blush_and_lip"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "blush_and_lip"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "blush_and_lip"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "blush_and_lip"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "blush_and_lip"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "blush_and_lip"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "blush_and_lip"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "blush_and_lip"
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Var MaxRandomIndex = MaxRandomIndex + 1
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EndIf
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If randomOutOfStock = 0 Then
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Var rewardList[MaxRandomIndex] = "random"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "random"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "random"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "random"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "random"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "random"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "random"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "random"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "random"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "random"
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Var MaxRandomIndex = MaxRandomIndex + 1
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EndIf
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If DoubleSerumOutOfStock = 0 Then
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "double_serum"
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Var MaxRandomIndex = MaxRandomIndex + 1
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EndIf
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If CalvinKleinOutOfStock = 0 Then
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Var rewardList[MaxRandomIndex] = "calvin_klein"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "calvin_klein"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "calvin_klein"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "calvin_klein"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "calvin_klein"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "calvin_klein"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "calvin_klein"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "calvin_klein"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "calvin_klein"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "calvin_klein"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "calvin_klein"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "calvin_klein"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "calvin_klein"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "calvin_klein"
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Var MaxRandomIndex = MaxRandomIndex + 1
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Var rewardList[MaxRandomIndex] = "calvin_klein"
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Var MaxRandomIndex = MaxRandomIndex + 1
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EndIf
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</EventOpen>
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<Timeout> 1000 </Timeout>
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<EventTimeout>
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DEBUGVAR Timeout
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Var CountDownBrewing = BREW_CNT
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Var ShowCountDownBrewing = CountDownBrewing
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If Timeout > 15 Then
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SAVELOG "Timeout 15 second auto random for you"
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Function 2
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EndIf
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If SelectedState = "Enable" Then
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If Timeout > 5 Then
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Open "ROOT/taobin_project/xml/event/robinson_beauty/page_robinson_beauty_random_result.xml"
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EndIf
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EndIf
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Var Timeout = Timeout + 1
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TimerReset
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Refresh
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</EventTimeout>
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;include="ROOT/taobin_project/inc/video.inc"
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; Background
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<Image>
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<X> 0 </X>
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<Y> 380 </Y>
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<State> SelectingState </State>
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<Filename> Var( DirImage + "/random_select.png") </Filename>
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</Image>
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<Image>
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<X> 0 </X>
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<Y> 380 </Y>
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<State> SelectedState </State>
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<Filename> SelectedNumberImage </Filename>
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</Image>
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<Image>
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<X> 166 </X>
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<Y> 620 </Y>
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<Filename> Var( DirImage + "/random_text.png") </Filename>
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</Image>
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<Image>
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<X> 573 </X>
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<Y> 932 </Y>
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<Width> 40 </Width>
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<Height> 72 </Height>
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<EventClick>
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Var SelectNumber = 1
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Function 2
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</EventClick>
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</Image>
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<Image>
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<X> 460 </X>
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<Y> 944 </Y>
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<Width> 37 </Width>
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<Height> 41 </Height>
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<EventClick>
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Var SelectNumber = 2
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Function 2
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</EventClick>
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</Image>
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<Image>
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<X> 593 </X>
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<Y> 1056 </Y>
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<Width> 37 </Width>
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<Height> 68 </Height>
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<EventClick>
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Var SelectNumber = 3
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Function 2
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</EventClick>
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</Image>
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<Image>
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<X> 525 </X>
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<Y> 979 </Y>
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<Width> 39 </Width>
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<Height> 68 </Height>
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<EventClick>
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Var SelectNumber = 4
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Function 2
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</EventClick>
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</Image>
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<Image>
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<X> 445 </X>
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<Y> 1101 </Y>
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<Width> 40 </Width>
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<Height> 68 </Height>
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<EventClick>
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Var SelectNumber = 5
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Function 2
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</EventClick>
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</Image>
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<Image>
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<X> 634 </X>
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<Y> 989 </Y>
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<Width> 38 </Width>
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<Height> 72 </Height>
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<EventClick>
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Var SelectNumber = 6
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Function 2
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</EventClick>
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</Image>
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<Image>
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<X> 495 </X>
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<Y> 1051 </Y>
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<Width> 40 </Width>
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<Height> 67 </Height>
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<EventClick>
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Var SelectNumber = 7
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Function 2
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</EventClick>
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</Image>
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<Image>
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<X> 506 </X>
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<Y> 907 </Y>
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<Width> 38 </Width>
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<Height> 65 </Height>
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<EventClick>
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Var SelectNumber = 8
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Function 2
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</EventClick>
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</Image>
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<Image>
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<X> 412 </X>
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<Y> 993 </Y>
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<Width> 41 </Width>
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<Height> 70 </Height>
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<EventClick>
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Var SelectNumber = 9
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Function 2
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</EventClick>
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</Image>
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<Function2>
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; Random coupon
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Var randResultInt = 0
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Var CodeType = ""
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DEBUGVAR MaxRandomIndex
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If MaxRandomIndex > 0 Then
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Random2 0 MaxRandomIndex randResultInt
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Var randResultStr = rewardList[randResultInt]
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Else
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Var randResultStr = "discount_50"
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EndIf
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If randResultStr = "set_a_plus" Then
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Var CodeType = ""
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EndIf
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if randResultStr = "set_a" Then
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Var CodeType = ""
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EndIf
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If randResultStr = "lustrous" Then
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Var CodeType = ""
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EndIf
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If randResultStr = "lip_tint_oil" Then
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Var CodeType = ""
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EndIf
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If randResultStr = "blush_and_lip" Then
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Var CodeType = ""
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EndIf
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If randResultStr = "random" Then
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Var CodeType = ""
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EndIf
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If randResultStr = "double_serum" Then
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Var CodeType = ""
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EndIf
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If randResultStr = "calvin_klein" Then
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Var CodeType = ""
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EndIf
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If randResultStr = "discount_50" Then
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Var CodeType = ""
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EndIf
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If SelectNumber = 0 Then
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Random2 1 9 SelectNumber
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EndIf
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Var SelectedNumberImage = DirImage + "random_"
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Var SelectedNumberImage = SelectedNumberImage + SelectNumber
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Var SelectedNumberImage = SelectedNumberImage + ".png"
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Var SelectingState = "Invisible"
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Var SelectedState = "Enable"
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DEBUGVAR randResultInt
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DEBUGVAR randResultStr
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DEBUGVAR CodeType
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Var Timeout = 0
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Refresh
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</Function2>
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;
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<Image>
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<X> 751 </X>
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<Y> 413 </Y>
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<Filename> IMG_CNT </Filename>
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</Image>
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;
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<Text>
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<X> XPosiShowCountDownBrew </X>
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<Y> 470 </Y>
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<Align> End </Align>
|
||||
<Width> 153 </Width>
|
||||
<Size> 88 </Size>
|
||||
<Font> RobotoBold </Font>
|
||||
<Color> 0x513C2F </Color>
|
||||
<Value> ShowCountDownBrewing </Value>
|
||||
</Text>
|
||||
|
||||
<EventUnitTest1>
|
||||
OpenInst 2 "ROOT/taobin_project/xml/page_lid_straw.xml"
|
||||
</EventUnitTest1>
|
||||
|
||||
<EventUnitTest2>
|
||||
Var show_eng = "false"
|
||||
Open "ROOT/taobin_project/xml/event/robinson_beauty/page_robinson_beauty_random.xml"
|
||||
</EventUnitTest2>
|
||||
|
||||
<EventUnitTest3>
|
||||
Var show_eng = "true"
|
||||
Open "ROOT/taobin_project/xml/event/robinson_beauty/page_robinson_beauty_random.xml"
|
||||
</EventUnitTest3>
|
||||
|
||||
</Popup>
|
||||
Loading…
Add table
Add a link
Reference in a new issue