THAI: Added Jemila promotion collect point and random reward
This commit is contained in:
parent
73effb090c
commit
bfbaac6752
44 changed files with 1988 additions and 0 deletions
386
xml/event/jemila/page_jemila_random.xml
Normal file
386
xml/event/jemila/page_jemila_random.xml
Normal file
|
|
@ -0,0 +1,386 @@
|
|||
<Popup>
|
||||
<Width> 1080 </Width>
|
||||
<Height> 1920 </Height>
|
||||
<Volume> SoundVolume </Volume>
|
||||
;<Background> "0xeae6e1" </Background>
|
||||
|
||||
<EventOpen>
|
||||
Var Timeout = 0
|
||||
|
||||
Var DirImage = "ROOT/taobin_project/image/event/jemila"
|
||||
|
||||
Var MaxRandomIndex = 0
|
||||
Var SelectNumber = 0
|
||||
|
||||
Var ShakeCount = 0
|
||||
|
||||
Var SelectingState = "Enable"
|
||||
Var SelectedState = "Invisible"
|
||||
|
||||
Var SelectedRandomImg = ""
|
||||
|
||||
If JemilaDewyglowOutOfStock = 0 Then
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
EndIf
|
||||
|
||||
If ColorChangingBlushOutOfStock = 0 Then
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "color_changing_blush"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
EndIf
|
||||
|
||||
If CuraMDRandomOutOfStock = 0 Then
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
Var rewardList[MaxRandomIndex] = "cura_md_random"
|
||||
Var MaxRandomIndex = MaxRandomIndex + 1
|
||||
EndIf
|
||||
|
||||
|
||||
|
||||
</EventOpen>
|
||||
|
||||
<Timeout> 1000 </Timeout>
|
||||
<EventTimeout>
|
||||
DEBUGVAR Timeout
|
||||
|
||||
Var CountDownBrewing = BREW_CNT
|
||||
|
||||
Var ShowCountDownBrewing = CountDownBrewing
|
||||
|
||||
If Timeout > 15 Then
|
||||
SAVELOG "Timeout 15 second auto random for you"
|
||||
Function 2
|
||||
EndIf
|
||||
|
||||
If SelectedState = "Enable" Then
|
||||
If Timeout > 4 Then
|
||||
Open "ROOT/taobin_project/xml/event/jemila/page_jemila_random_result.xml"
|
||||
EndIf
|
||||
EndIf
|
||||
|
||||
Var Timeout = Timeout + 1
|
||||
|
||||
TimerReset
|
||||
Refresh
|
||||
</EventTimeout>
|
||||
|
||||
|
||||
;include="ROOT/taobin_project/inc/video.inc"
|
||||
|
||||
|
||||
; Background
|
||||
<Image>
|
||||
<X> 0 </X>
|
||||
<Y> 380 </Y>
|
||||
<Filename> Var( DirImage + "/random_bg.png") </Filename>
|
||||
</Image>
|
||||
|
||||
<Image>
|
||||
<X> 247 </X>
|
||||
<Y> 698 </Y>
|
||||
<State> SelectingState </State>
|
||||
<Filename> Var( DirImage + "/random_select_effect.png") </Filename>
|
||||
</Image>
|
||||
|
||||
<Image>
|
||||
<X> 368 </X>
|
||||
<Y> 625 </Y>
|
||||
<State> SelectingState </State>
|
||||
<Filename> Var( DirImage + "/random_select_img_1.png") </Filename>
|
||||
<EventClick>
|
||||
Var SelectedRandomImg = DirImage + "/random_open_img_1.png"
|
||||
Function 2
|
||||
</EventClick>
|
||||
</Image>
|
||||
|
||||
<Image>
|
||||
<X> 58 </X>
|
||||
<Y> 1163 </Y>
|
||||
<State> SelectingState </State>
|
||||
<Filename> Var( DirImage + "/random_select_img_2.png") </Filename>
|
||||
<EventClick>
|
||||
Var SelectedRandomImg = DirImage + "/random_open_img_2.png"
|
||||
Function 2
|
||||
</EventClick>
|
||||
</Image>
|
||||
|
||||
<Image>
|
||||
<X> 668 </X>
|
||||
<Y> 1151 </Y>
|
||||
<State> SelectingState </State>
|
||||
<Filename> Var( DirImage + "/random_select_img_3.png") </Filename>
|
||||
<EventClick>
|
||||
Var SelectedRandomImg = DirImage + "/random_open_img_3.png"
|
||||
Function 2
|
||||
</EventClick>
|
||||
</Image>
|
||||
|
||||
<Image>
|
||||
<X> 0 </X>
|
||||
<Y> 380 </Y>
|
||||
<State> SelectedState </State>
|
||||
<Filename> SelectedRandomImg </Filename>
|
||||
</Image>
|
||||
|
||||
<Function2>
|
||||
; Random coupon
|
||||
Var randResultInt = 0
|
||||
Var CodeType = ""
|
||||
|
||||
DEBUGVAR MaxRandomIndex
|
||||
Random2 0 MaxRandomIndex randResultInt
|
||||
DEBUGVAR randResultInt
|
||||
Var randResultStr = rewardList[randResultInt]
|
||||
|
||||
If randResultStr = "jemila_dewyglow" Then
|
||||
Var CodeType = "147"
|
||||
EndIf
|
||||
|
||||
if randResultStr = "color_changing_blush" Then
|
||||
Var CodeType = "148"
|
||||
EndIf
|
||||
|
||||
If randResultStr = "cura_md_random" Then
|
||||
Var CodeType = "149"
|
||||
EndIf
|
||||
|
||||
Var SelectingState = "Invisible"
|
||||
Var SelectedState = "Enable"
|
||||
|
||||
DEBUGVAR randResultInt
|
||||
DEBUGVAR randResultStr
|
||||
DEBUGVAR CodeType
|
||||
|
||||
Var Timeout = 0
|
||||
Refresh
|
||||
</Function2>
|
||||
|
||||
|
||||
;
|
||||
<Image>
|
||||
<X> 751 </X>
|
||||
<Y> 413 </Y>
|
||||
<Filename> IMG_CNT </Filename>
|
||||
</Image>
|
||||
;
|
||||
<Text>
|
||||
<X> XPosiShowCountDownBrew </X>
|
||||
<Y> 470 </Y>
|
||||
<Align> End </Align>
|
||||
<Width> 153 </Width>
|
||||
<Size> 88 </Size>
|
||||
<Font> RobotoBold </Font>
|
||||
<Color> 0x513C2F </Color>
|
||||
<Value> ShowCountDownBrewing </Value>
|
||||
</Text>
|
||||
|
||||
<EventUnitTest1>
|
||||
OpenInst 2 "ROOT/taobin_project/xml/page_lid_straw.xml"
|
||||
</EventUnitTest1>
|
||||
|
||||
<EventUnitTest2>
|
||||
Var show_eng = "false"
|
||||
Open "ROOT/taobin_project/xml/event/jemila/page_jemila_random.xml"
|
||||
</EventUnitTest2>
|
||||
|
||||
<EventUnitTest3>
|
||||
Var show_eng = "true"
|
||||
Open "ROOT/taobin_project/xml/event/jemila/page_jemila_random.xml"
|
||||
</EventUnitTest3>
|
||||
|
||||
<EventUnitTest4>
|
||||
Function 2
|
||||
</EventUnitTest4>
|
||||
|
||||
</Popup>
|
||||
Loading…
Add table
Add a link
Reference in a new issue