1080 1920 SoundVolume ; "0xeae6e1" Var Timeout = 0 Var DirImage = "ROOT/taobin_project/image/event/jemila" Var MaxRandomIndex = 0 Var SelectNumber = 0 Var ShakeCount = 0 Var SelectingState = "Enable" Var SelectedState = "Invisible" Var SelectedRandomImg = "" Var SelectedRandomX = 0 Var SelectedRandomY = 0 If JemilaDewyglowOutOfStock = 0 Then Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "jemila_dewyglow" Var MaxRandomIndex = MaxRandomIndex + 1 EndIf If ColorChangingBlushOutOfStock = 0 Then Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "color_changing_blush" Var MaxRandomIndex = MaxRandomIndex + 1 EndIf If CuraMDRandomOutOfStock = 0 Then Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 Var rewardList[MaxRandomIndex] = "cura_md_random" Var MaxRandomIndex = MaxRandomIndex + 1 EndIf 1000 DEBUGVAR Timeout Var CountDownBrewing = BREW_CNT Var ShowCountDownBrewing = CountDownBrewing If Timeout > 15 Then SAVELOG "Timeout 15 second auto random for you" Function 2 EndIf If SelectedState = "Enable" Then If Timeout > 4 Then Open "ROOT/taobin_project/xml/event/jemila/page_jemila_random_result.xml" EndIf EndIf Var Timeout = Timeout + 1 TimerReset Refresh ;include="ROOT/taobin_project/inc/video.inc" ; Background 0 380 Var( DirImage + "/random_bg.png") 247 698 SelectingState Var( DirImage + "/random_select_effect.png") 368 625 SelectingState Var( DirImage + "/random_select_img_1.png") Var SelectedRandomImg = DirImage + "/random_open_img_1.png" Var SelectedRandomX = 163 Var SelectedRandomY = 662 Function 2 58 1163 SelectingState Var( DirImage + "/random_select_img_2.png") Var SelectedRandomImg = DirImage + "/random_open_img_2.png" Var SelectedRandomX = 279 Var SelectedRandomY = 653 Function 2 668 1151 SelectingState Var( DirImage + "/random_select_img_3.png") Var SelectedRandomImg = DirImage + "/random_open_img_3.png" Var SelectedRandomX = 108 Var SelectedRandomY = 712 Function 2 SelectedRandomX SelectedRandomY SelectedState SelectedRandomImg ; Random coupon Var randResultInt = 0 Var CodeType = "" DEBUGVAR MaxRandomIndex Random2 0 MaxRandomIndex randResultInt DEBUGVAR randResultInt Var randResultStr = rewardList[randResultInt] If randResultStr = "jemila_dewyglow" Then Var CodeType = "147" EndIf if randResultStr = "color_changing_blush" Then Var CodeType = "148" EndIf If randResultStr = "cura_md_random" Then Var CodeType = "149" EndIf Var SelectingState = "Invisible" Var SelectedState = "Enable" DEBUGVAR randResultInt DEBUGVAR randResultStr DEBUGVAR CodeType Var Timeout = 0 Refresh ; 751 413 IMG_CNT ; XPosiShowCountDownBrew 470 End 153 88 RobotoBold 0x513C2F ShowCountDownBrewing OpenInst 2 "ROOT/taobin_project/xml/page_lid_straw.xml" Var show_eng = "false" Open "ROOT/taobin_project/xml/event/jemila/page_jemila_random.xml" Var show_eng = "true" Open "ROOT/taobin_project/xml/event/jemila/page_jemila_random.xml" Function 2