1080
1920
SoundVolume
; "0xeae6e1"
Var Timeout = 0
Var DirImage = "ROOT/taobin_project/image/event/jemila"
Var MaxRandomIndex = 0
Var SelectNumber = 0
Var ShakeCount = 0
Var SelectingState = "Enable"
Var SelectedState = "Invisible"
Var SelectedRandomImg = ""
Var SelectedRandomX = 0
Var SelectedRandomY = 0
If JemilaDewyglowOutOfStock = 0 Then
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "jemila_dewyglow"
Var MaxRandomIndex = MaxRandomIndex + 1
EndIf
If ColorChangingBlushOutOfStock = 0 Then
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "color_changing_blush"
Var MaxRandomIndex = MaxRandomIndex + 1
EndIf
If CuraMDRandomOutOfStock = 0 Then
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cura_md_random"
Var MaxRandomIndex = MaxRandomIndex + 1
EndIf
1000
DEBUGVAR Timeout
Var CountDownBrewing = BREW_CNT
Var ShowCountDownBrewing = CountDownBrewing
If Timeout > 15 Then
SAVELOG "Timeout 15 second auto random for you"
Function 2
EndIf
If SelectedState = "Enable" Then
If Timeout > 4 Then
Open "ROOT/taobin_project/xml/event/jemila/page_jemila_random_result.xml"
EndIf
EndIf
Var Timeout = Timeout + 1
TimerReset
Refresh
;include="ROOT/taobin_project/inc/video.inc"
; Background
0
380
Var( DirImage + "/random_bg.png")
247
698
SelectingState
Var( DirImage + "/random_select_effect.png")
368
625
SelectingState
Var( DirImage + "/random_select_img_1.png")
Var SelectedRandomImg = DirImage + "/random_open_img_1.png"
Var SelectedRandomX = 163
Var SelectedRandomY = 662
Function 2
58
1163
SelectingState
Var( DirImage + "/random_select_img_2.png")
Var SelectedRandomImg = DirImage + "/random_open_img_2.png"
Var SelectedRandomX = 279
Var SelectedRandomY = 653
Function 2
668
1151
SelectingState
Var( DirImage + "/random_select_img_3.png")
Var SelectedRandomImg = DirImage + "/random_open_img_3.png"
Var SelectedRandomX = 108
Var SelectedRandomY = 712
Function 2
SelectedRandomX
SelectedRandomY
SelectedState
SelectedRandomImg
; Random coupon
Var randResultInt = 0
Var CodeType = ""
DEBUGVAR MaxRandomIndex
Random2 0 MaxRandomIndex randResultInt
DEBUGVAR randResultInt
Var randResultStr = rewardList[randResultInt]
If randResultStr = "jemila_dewyglow" Then
Var CodeType = "147"
EndIf
if randResultStr = "color_changing_blush" Then
Var CodeType = "148"
EndIf
If randResultStr = "cura_md_random" Then
Var CodeType = "149"
EndIf
Var SelectingState = "Invisible"
Var SelectedState = "Enable"
DEBUGVAR randResultInt
DEBUGVAR randResultStr
DEBUGVAR CodeType
Var Timeout = 0
Refresh
;
751
413
IMG_CNT
;
XPosiShowCountDownBrew
470
End
153
88
RobotoBold
0x513C2F
ShowCountDownBrewing
OpenInst 2 "ROOT/taobin_project/xml/page_lid_straw.xml"
Var show_eng = "false"
Open "ROOT/taobin_project/xml/event/jemila/page_jemila_random.xml"
Var show_eng = "true"
Open "ROOT/taobin_project/xml/event/jemila/page_jemila_random.xml"
Function 2