THAI: Update collect point Nam hom promotion again

This commit is contained in:
Kenta420 2024-06-24 11:27:53 +07:00
parent 1aef016ab7
commit 2036d9136c
2 changed files with 75 additions and 50 deletions

View file

@ -107,6 +107,11 @@
;Var TumbleBottleOutOfStock = 1
;Var ClearGelOutOfStock = 1
Var E_GiftCard100BathOutOfStock = 1
Var TumbleBottleOutOfStock = 1
DEBUGVAR SuperSetOutOfStock
DEBUGVAR BalanceEssenceTonerOutOfStock

View file

@ -45,16 +45,6 @@
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel"
Var MaxRandomIndex = MaxRandomIndex + 1
EndIf
If TumbleBottleOutOfStock = 0 Then
@ -101,6 +91,16 @@
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cleansing_gel"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cleansing_gel"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cleansing_gel"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cleansing_gel"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cleansing_gel"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "cleansing_gel"
Var MaxRandomIndex = MaxRandomIndex + 1
EndIf
If BalanceEssenceTonerOutOfStock = 0 Then
@ -134,6 +134,26 @@
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "balance_essence_toner"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "balance_essence_toner"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "balance_essence_toner"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "balance_essence_toner"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "balance_essence_toner"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "balance_essence_toner"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "balance_essence_toner"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "balance_essence_toner"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "balance_essence_toner"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "balance_essence_toner"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "balance_essence_toner"
Var MaxRandomIndex = MaxRandomIndex + 1
EndIf
If SuperSetOutOfStock = 0 Then
@ -157,6 +177,46 @@
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "super_set"
Var MaxRandomIndex = MaxRandomIndex + 1
EndIf
If E_GiftCard100BathOutOfStock = 0 Then
@ -193,46 +253,6 @@
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
Var rewardList[MaxRandomIndex] = "clear_gel_4ml"
Var MaxRandomIndex = MaxRandomIndex + 1
EndIf